EduXR Labs
Interactive university practical modules that turn boring lab work into immersive simulations.
- Risk-free experimentation
- Reduced equipment dependency
Initializing Reality...
Turn boring labs into high-fidelity VR Simulations.
XR-powered labs for universities & schools — immersive learning that improves understanding, retention, and real-world readiness.
Students repeat steps mechanically without understanding. Engagement drops, learning becomes "just for marks".
Labs are expensive and limited. Often 1 machine for 60 students, making individual practice impossible.
High voltage and chemicals limit what students are allowed to try. Institutions avoid depth to ensure safety.
Faculty rarely get clear data on skill improvement, time-on-task, or concept mastery.
FOV Labs transforms traditional practicals into interactive, repeatable, and measurable learning experiences using XR, simulations, and intelligent feedback systems.
Students don’t just see concepts — they experience, practice, and retain them.
Interactive university practical modules that turn boring lab work into immersive simulations.
Safety & simulation-based training for high-value, high-risk aeronautical and core engineering practicals.
VR / Game Development programs designed to create future-ready talent inside campuses.
Select Practicals
Setup Labs
Students Learn
Track Growth
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We actively research and build next-generation learning technologies—focused on solutions that are practical, affordable, and scalable for India.
Immersive modules designed for real classroom and lab workflows.
Low-cost educational gadgets and interaction tools built for scale.
Measurable performance tracking to prove improvement and ROI.
Everything Schools & Colleges need to know about setting up VR/XR Labs.
A VR Lab is a dedicated learning space equipped with VR Headsets and controllers where students can enter a 3D simulated environment to perform experiments (like Chemistry reactions or Physics laws) that are difficult, dangerous, or expensive to do in real life.
Smart boards are 2D (passive viewing). XR/VR Labs are 3D (active doing). In a Smart Class, students watch a video of a heart beating. In our VR Lab, they can hold the heart, step inside it, and see how valves work from the inside. This is "Experiential Learning."
It bridges the gap between theory and industry. Engineering and Medical students can practice on virtual jet engines or human anatomy without the fear of breaking expensive equipment. It boosts placement rates by making students "industry-ready."
100% Yes. NEP 2020 explicitly mandates a shift from "Rote Learning" to "Experiential & Competency-based Learning." Our VR Labs are the most effective tool to implement NEP mandates for skill development and vocational training.
We cover K-12 STEM subjects (Physics, Chemistry, Biology, Mathematics), plus Higher Education modules for Mechanical Engineering, Automobile, Civil, Electrical, and Medical/Anatomy.
Yes, for K-12 schools, our modules are mapped to standard curriculum topics. For example, if Chapter 4 is "Electricity", we have VR modules where students build circuits virtually.
Absolutely. We offer advanced simulations for Mechanical (Auto-cad/Engines), Civil (Construction safety), Electrical (Grid systems), and Anatomy for Medical colleges. We can also integrate custom modules.
Yes! We offer a "XR Creator Course" where we train your faculty and students to build their own VR experiments using Unity/Unreal Engine. This turns your lab into an R&D hub.
VR is the perfect partner for STEM. Students can prototype robots or circuits in VR before building them physically, saving costs on components that might get damaged during testing.
We push content updates every quarter. This includes new experiments, improved graphics, and bug fixes, ensuring your lab never becomes obsolete.
We are flexible. A fully active "Room-Scale" zone needs 6x6 feet per student. However, for seated VR experiences, we can convert your existing Computer Lab desks into VR stations without needing extra space.
No. Once the modules are downloaded to the systems, the lab can run offline. Internet is only required for periodic updates, remote support, or multiplayer collaborative sessions.
VR requires high graphical processing power (GPU). If your existing PCs have good Graphic Cards (RTX series), we can use them. If not, we provide "VR-Ready" PCs or standalone headsets that don't need a PC at all.
Yes, we supply Commercial-Grade hardware (like Meta Quest for Business or HTC VIVE Enterprise) designed for public usage. We also provide silicone covers and protective guards for hygiene and durability.
It depends on your budget and space. A typical "Pilot Lab" has 5-10 units. A "Full Class Lab" can have 30+ units. We usually recommend a rotation model where half the class does VR while the other half does theory.
Actually, it's cheaper in the long run. A physical Anatomy or Aeronautical lab costs crores in equipment and maintenance. A VR Lab costs a fraction of that, has zero "consumables" (no chemicals/breakage), and can simulate infinite scenarios.
Direct ROI: You can introduce a "Tech Fee" or "Lab Fee". Indirect ROI: It becomes your biggest marketing asset. Admissions increase when parents see you offer cutting-edge tech that other schools don't.
Yes, we understand budget cycles. We can connect you with financing partners for hardware leasing, so you can start the lab with a smaller upfront operational expenditure (OPEX).
No hidden costs. We provide a transparent quote covering Hardware, Software Licensing, Installation, and Training. Annual Maintenance (AMC) is optional after the warranty period.
Modern VR headsets are designed with eye-safety standards (Low Blue Light). We recommend short, focused sessions (15-20 mins) which are optimal for learning without causing strain. It is safer than staring at a mobile phone for hours.
We provide medical-grade silicone face covers that can be wiped with alcohol wipes after every use. We also offer UV-C sanitization boxes that kill 99.9% of bacteria on the headsets.
We don't just drop the hardware and leave. We provide a comprehensive "Train-the-Trainer" program. We certify your faculty on how to operate the lab, troubleshoot basic issues, and integrate VR into their lesson plans.
We offer a Standard Warranty and an optional Annual Maintenance Contract (AMC). Our team provides remote troubleshooting instantly and onsite visits for hardware replacement if needed.
Yes! We believe seeing is believing. We can arrange an onsite demo at your campus or a virtual walkthrough. Click the "Get a Demo" button to schedule it.
Yes, our solutions cover the full XR spectrum. For medical and engineering, we often suggest Mixed Reality (Passthrough) where students can see their real hands interacting with virtual holograms.
Technically, yes! Many colleges use the high-end VR setup for "Esports Clubs" or "Game Design Workshops" post-class hours, adding another layer of student engagement.
We build interactive learning systems that upgrade how practical education is delivered across universities and schools.
Make experiential learning the default standard—so students learn by doing, not just by memorizing.
Looking to modernize practical education at your institution? We are currently onboarding universities and colleges for pilot programs.
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